![]() If the file is still open in your text editor you can just CTRL+U for undo. Fala pessoal, nesse vídeo de Scrap Mechanic eu mostro como funciona o Beacon para você marcar o mapa e assim mapear todo seu mapa marcando os pontos de inter. They will change every 64 meters.įor me the time no longer appears, but to change it back, simply use your backup file (you DID make a backup before you started monkeying with the code, right?) or just reverse the changes. Where the time usually is you should see cell coordinates. Local text = math.floor( / CellSize ).", ".math.floor( / CellSize )Ī few more lines down (lots of them with a - at the beginning) local text = math.floor( / CellSize ).", ".math.floor( / CellSize ) self.cl.hud:setText( "Time", getTimeOfDayString() ) Self.cl.hud:setText( "Time", getTimeOfDayString() ) It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Search for the following line and add a "-" at the beginning and a space (that's two dashes, without the quotes, you will see other lines with them just a few lines below in the code): Browse 4 mods for Scrap Mechanic at Nexus Mods. Normal maps are used for faking the lighting of bumps and dents. If hosting on a webserver Copy all the files under html/ to your webserver and open index.html and good to go. ASG allows you to make areas transparent, specular, glowing or reflective. Copy cells.json from your game files C:\Program Files (x86)\Steam\steamapps\common\Scrap Mechanic\Survival\ to the html\assets\json directory in the downloads. Diffuse defines the base color and texture for your material. There are 3 lines you need to modify, simply by either deleting a "-" from the beginning, or adding one. How to Make Textures for Scrap Mechanic Scrap Mechanic materials can make use of three different textures: diffuse, ASG and normal maps. The file you need is C:\Program Files (x86)\Steam\steamapps\common\Scrap Mechanic\Survival\Scripts\game\aīack it up first, then open the original. The grid may also screw with your eyes a bit.but should help if you get lost.įurthermore, if you want to show the cell coordinates: Please note: There is no grass, water, or warehouses as that changes with each version. Here is a map of predetermined POI's on a grid in the current version of SM. At night you can still see the shadows from the non-existent moon, which is in the same place in the sky (I suspect future updates may change this). ![]() Need a compass? The sun is always to the south and slightly east. The crashed ship is always in the same cell (-36,-40), in the southeast corner, as are lots of other POI's, viewable in generate_a, so you could sort of draw a map on a grid using this knowledge. There is actually some code in place in a that allows you to see what cell you're in, and I have confirmed that you can't go past the cells shown above. So from East to West is 128 cells and North to South is 96 cells.Ĩ.192 x 6.144 = 50.331648 square kilometers, which is indeed a pretty big world. It appears there is a cell 0 on each axis as well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |